Page 1
Lighting Design

Lighting Design

Lighting Design at the Rock Auditorium and Shine Auditorium.

Games

Railly Tricky (BVW Spring 2012 Festival)

Railly Tricky is a railroad junction control game on the Jamodrum platform as well as a depot loading game with 2 joysticks. Set in the Old West, teams of 6 people must cooperate, with 2 depot workers loading cargo onto trains using the joysticks, and 4 railroad engineers directing the trains to the proper destination on the Jamodrum. Done for the CMU ETC Building Virtual Worlds (BVW) Spring 2012 Festival in 3 weeks. I was the texture artist on the team as well as the game designer.

Games

Peppy The Penguin

Peppy The Penguin is a game experience created for the “Cave” environment (3-projector setup) which involves the player controlling penguin through a course of obstacles leading it to its freedom. I was the texture artist for this Story round for the CMU ETC Building Virtual Worlds Round 4.

Games

RockOn Rock Climbing

RockOn is a 2-player competitive rock climbing game using Playstation Move controls to climb a rock wall. I was the texture artist for this CMU ETC BVW Spring 2012 Round 3B lightning round.

Games

Rail-ly Tricky 1

Rail-ly Tricky is the first version of a Jamodrum game in which 4 players control junctions of a railroad system to lead the trains to their destinations. I was the texture artist for this CMU ETC BVW Spring 2012 Round 3A lightning round.

Games

DaDetective

DaDetective was my first game development project in National University of Singapore, created in Unity/C#. It is a logic mystery-solving Cluedo-like game, in which the player has to interview different people to understand the story and solve the murder mystery. I was involved in level design, user interface and graphics, and asset management, as well as animating some of the characters using iTween in Unity.