Involved in the design of the user experience for HOOQ, a mobile video streaming app. Designed the wireframes for the mobile, tablet and desktop web platforms, including the registration form and flows. (Visual design was done separately by others, visuals shown as reference of how the wireframes were translated to the actual app.) More info: […]
This is the trailer for Stardust, a 6-min 3D short for Give Kids The World. I was involved in storyboarding, layout and pre-vis, 3D lighting in Maya, render farm management, and render pass compositing in Nuke and the final edit in Adobe Premiere, while my teammates did the modelling and animation.
Lighting Design at the Rock Auditorium and Shine Auditorium.
This is the storyboard > layout/pre-vis > animation layout progression reel for Stardust, a 6-min 3D short for Give Kids The World. I was involved in the storyboarding with sketches and Photoshop, camera shot and angle selection, layout and pre-vis done in Maya, while the final animation is done by the other animators in the […]
My second version of the layout/pre-visualization done for Stardust, a 3D animated piece for Give Kids The World. Created in Maya and Adobe Premiere Pro.
Segment 1 – Project Xenon (00:00 – 00:20) Shot on Canon C300 and edited in Premiere Pro. User Interface Design concept created by another teammate and myself from paper prototype to After Effects animation. Shorts composited in Nuke and rotoscoping done in After Effects. Color Correction was done by my teammate. Segment 2 – Project […]
Project Xenon is about exploring the possibilities that technology will provide us in the next 10 to 20 years. Our mission is to foresee how we will use new devices with augmented reality, quadcopters and wall displays for interpersonal communication. As part of the brainstorming of possible future technologies, I helped to prototype and create […]
Project Xenon is exploring the possibilities technology will provide us in the next 10 to 20 years. Our mission is to foresee how we will use new devices with augmented reality, quadcopters, wall displays for interpersonal communication. I was the film editor, compositor and user interface designer. The film was edited in Adobe Premiere Pro, […]